2014 4th International Conference on Digital Information and Communication Technology and Its Applications Dictap 2014, Pages 342-346 , 01/01/2014
Virtual objects on limit view surface using transparent parallax specular mapping: Case study of Tubkased Vihara, Wat Phra Mahathat Woramahawihan Nokhon Si Thammarat
Abstract
Virtual reality (VR) has been used widely in various landmarks by creating virtual environment, which allow audiences to sightseeing any places by walkthrough, in the perception of the virtual into the real place. But walkthrough on VR almost used a low details environment because of limit system. Especially, some part of area that does not allow audiences inside, use of texture image on surface plane instead of the actual model. So the audience cannot perceive the depth of an object and lack of aesthetic in VR. In this paper introduce a technique to increasing recognition of objects by creating virtual object, using images of real object implement motion parallax and transparent parallax specular mapping into the surface of plane. When an object is observed from the front of image plane with walkthrough, an object look like a convex object exists in VR. © 2014 IEEE.
Document Type
Conference Paper
Source Type
Conference Proceeding
ISBN
[9781479937240]
ISSN
Keywords
Game EngineParallax MappingVirtual Reality
& Khundam, C. (2014). Virtual objects on limit view surface using transparent parallax specular mapping: Case study of Tubkased Vihara, Wat Phra Mahathat Woramahawihan Nokhon Si Thammarat. 2014 4th International Conference on Digital Information and Communication Technology and Its Applications Dictap 2014342-346. doi:10.1109/DICTAP.2014.6821708